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Endless sky dreadnought
Endless sky dreadnought








endless sky dreadnought

They're massive platforms capable of filling many different roles. Secondary Targets: Attacker and Hunter shipsīehemoth ships are identical for all factions.Veteran Pilots: +10% Damage on Squadrons.

endless sky dreadnought

Squadron Technicians: +10% Health on Squadrons.900 Capacity (1350 Capacity with Far Halo Shipyard).Base Cost: 5, 5, 1250 + 625 per Military stage above stage three.Secondary Targets: Protector and Coordinator shipsĬarrier-role ships are unlocked by researching Liquid Composites in Empire Development Stage Four.Primary Targets: Attacker and Hunter ships.300 Capacity (450 Capacity with Dependency Algorithms).Targeting Systems: +20% damage on weaponsĬoordinator-role ships are unlocked by researching Split-second Ablatives in Empire Development Stage Three.300 Capacity (450 Capacity with Low Temperature Construction).Base Cost: 5, 300 + 150 per Military stage above stage two.Their slots tend mostly toward Weapon Modules. Hunter-role ships are unlocked by researching Applied Cryogenics in Empire Development Stage Three. Secondary Target: Protector and Coordinator hips.Primary Target: Attacker and Hunter ships.Guardian: Attracts fire from the enemy to protect the other ships.100 Capacity (150 Capacity with Agri Drugs).Protector-role ships are unlocked by researching Efficient Shielding in Empire Development Stage Two. Their slots tend mostly toward Defense and Support Modules.

endless sky dreadnought

  • Primary Targets: Protector and Coordinator ships.
  • Focus: Focuses fire with the flotilla to quickly eliminate ships.
  • 100 Capacity (150 Capacity with Extreme Composites).
  • Base Cost: 75 + 37.5 per Military stage above stage one.
  • Unfallen Base Cost is increase by 400 instead of 50Īttacker-role ships are unlocked by researching the Empire 2 tech Efficient Shielding.
  • endless sky dreadnought

    Mechanics may vary heavily between factions, see Colonization.Only Colonization ships can equip colonization modules. The Unfallen's Vine Ships operate differently than other Colonization Ships, expanding Tendrils over time to adjacent Systems for automatic Colonization. It is outfitted with an expansion support module, and typically no room for weapon modules. The UnfallenĪll factions except The Vodyani begin with some form of Colonization ship. Most factions begin with some form of Colonization ship. Explorer: +100% Probe Recovery (probes "recharge" twice as fast).Base Cost: 50 + 25 per Military stage above stage one.Only Exploration and Hero ships can equip Probe modules. It has multiple support modules, but limited room for weapon and defense modules. It is outfitted with an engine, Probes, and a basic weapon. Small ships require only 1 command point, but larger and more powerful ships will require more.Įach faction has access to the same set of ship Hulls/Roles, but each has slightly different module distributions, and completely unique hull names and visual design. The number of ships in a fleet is limited to the Empire's max Command Points, which can be increased by technologies in the Military tree. Fleets have the same number of movement points as the lowest Ship in the Fleet. Fleets can engage in Fleet Combat, where they enter into a battle with an enemy fleet. While a lone ship is technically a fleet, they become more powerful when grouped together. An Unfallen Protector ship above a Planet during a battleĪ limited number of ships can be grouped into a single fleet.










    Endless sky dreadnought